Saturday, October 27, 2012
The Storyteller's Tapestry
Tuesday, September 4, 2012
Near Enchanted Mesa...
Near Enchanted Mesa the breeze breathes
through the pine trees.
Many spend forty days, forty nights
or more
in the wilderness
seeking the centered peace I feel
right here, right now.
Saturday, July 21, 2012
"I'll Have What She's Having..."
Saturday, June 9, 2012
Blogs and Conversation
The Observation Deck card says: "Ask a Question." Here's one: Why do I write this blog?
One reason is to record my voice. I've wished many times that I had more samples of the voices from my past--those I've loved and lost. Another reason is that I want to capture certain ideas I find valuable and remember them for future reference. Sometimes I look up an old blog I've written to remind myself of things I've figured out before, like Gretel following the trail of breadcrumbs through the dark forest.
A third reason is that I've always enjoyed writing. Why? Words fascinate me, and putting them down in just the right way to truly express an idea gives me satisfaction and joy. Just as others might express themselves with a painting or a song or a scientific experiment or a challenging rock climb, I express myself best with words.
A related question running through my mind quite often is: Why is it so damn hard these days to find good conversation? Sherry Turkle published a NYT article a few weeks ago called "The Flight from Conversation" that bemoans our tendency to focus on short electronic communications rather than the admittedly more messy, stop-and-start of genuine, real-time connection that can actually be had by looking someone in the eyes for an extended period of time, listening carefully and patiently to what is said, and then responding in turn. We do this, God help us, even when a person is sitting right there (I do it too). A recent Atlantic article asks: "Is Facebook Making Us Lonely?". Perhaps so.
In the olden days (my children), there were salons where intellectuals gathered for fascinating discussion. I fantasize about starting a monthly conversational potluck, where everybody brings a dish for dinner and a topic written on a slip of paper. Over dinner we would draw one topic at a time for discussion.
What could possibly go wrong? A political or religious topic might throw the group into heated argument--what joy! Or...nobody would know how to get started because we've all forgotten how to actually converse. People would clam up, or retreat to the bathroom to check their iPhones. But surely intelligent, verbally adept people could get beyond these obstacles. The more I think about it the more I love the idea, but I also fear rejection--what if I try it but nobody wants to come? They'd rather stay at home "liking" on Facebook and tweeting into the ether, or simply enjoying peace and quiet. As Sartre pointed out, "Hell is other people." Can conversational skills actually atrophy? Real conversation still happens for captive audiences on airplanes who are wirelessly deprived, so I see a glimmer of hope. Although I admit I am the first one to bury my nose in the book on the airplane, sending the clear signal that I Don't Want to Talk...perhaps I should revisit that.
Saturday, June 2, 2012
Ribe Tuchus (Sit Still)
Flannery O'Connor had a rule that she would sit at her writing desk for three hours each day. If she had nothing to write she would stare at the wall, but she often did have something interesting to say as we know. I also find that by sitting still with my notebook I often surprise myself by having something to say after all--sometimes I get a jump start by observing my immediate surroundings and describing them.
Right now I see a slender young woman sitting immediately on the other side of the coffee shop window on the patio, feet up on one of the black wrought iron chairs, typing on her laptop. It's hard to imagine how she can see anything on the computer screen in the bright sunlight, but she continues to continue. She's dressed in a green-toned camouflage tank top, extremely short faded denim cutoffs, a two-inch wide belt beaded in orange and turquoise, many silver bracelets on both wrists with one pulled up past her elbow, and large silver hoop earrings--but she wears no rings at all. Her long, dark hair is piled high on her head with a few strands artfully coiling down to frame her face. She wears woven ankle-high sandals. She chews gum furiously as she finally decides to move herself to the shady half of the table where there is some hope she might be able to view the computer screen and opens two books on her lap, pen in hand, a page of notes peaking out from underneath the laptop and flapping gently in the breeze. She takes a brief call on her cell phone and then turns back to her work.
I'm guessing she's a CU student and I once again feel that surge of envy I often have for those whose entire focus in life is learning. I didn't appreciate it as much as I could have in my youth. Of course if asked, this young woman might assure me that her life is far more complicated than simply learning, and a far cry from the bliss I imagine. In any case, I remind myself that I also continue to learn at my work, through my experiences with people and technology and in brief furious spates of research, for example each time I hear yet another technical acronym that is new to me. One of the best things in life is that we continue to learn until the very end; all that's required is that we remain open and curious.
Saturday, April 28, 2012
Squint
Saturday, April 21, 2012
Create a Sacred Space
Saturday, March 31, 2012
Gamify This!
Last weekend I succumbed to temptation, and with the kids watching on in amusement I downloaded a game onto my iPad that I had been curious about for a long time—a game called “Angry Birds".
The premise of the game is that the green pigs have stolen the birds’ eggs and the birds are now attacking the pigs, who lurk in various precarious and increasingly elaborate structures made of stone, wood, boulders and other materials. The gamer’s challenge is to launch each angry bird from a sling shot and hit the pigs and their structures at just the right angles to destroy them. It is very much a strategic problem of physics to determine angles and accurately predict cause and effect—since at each of the many levels you are given only a certain number of angry birds with various capabilities.
The game boasts many sound effects—bird chirps and pig mutterings along with a high-pitched cry of “Wheeee!” from each bird as it is launched by the slingshot, sad little “oofs” and “ouches” when they fall to the side after missing a pig, and of course the smug chorus of pug grunts that occurs each time you fail in a try to get all the pigs, along with the triumphant “Woo hooooo!” from the birds when you succeed.
There are many levels and tasks to achieve, all clearly laid out and tracked so you can see your progress or lack thereof as you cycle through various strategies for getting the most pigs with the fewest birds. Clear and straightforward—unlike the messy ambiguities of life you are escaping when you play the game.
“Be sure to turn off the sound when you’re out in public like on a bus—or everybody will jump you,” advised my son as I sank further into addiction with my new toy. I found myself driven to achieve the next level and to think about the problem at each level and come back to it later to try new strategies. I stayed up past my bedtime working to get just one more level. I did research on the Internet to learn about best practices. I strove to beat my personal best. I did many of the things with Angry Birds that companies want their employees to do.
After a recent acquisition I’m now part of a very large company that, among other things, develops software applications used by companies to run their businesses. And in this company, one of whose goals is to produce “beautiful software,” the concept of gamification” comes up fairly frequently. The idea is that if the same compelling qualities that games possess could be injected into business processes and applications used by employees, those employees would become more engaged, involved, and driven to achieve the desired results, especially if they could understand exactly what they had to do and could always see their standing and progress from both a personal perspective and in comparison to others.
This is an idea I can buy—I saw it in action recently when I signed up for an exercise program at work. Each employee who signed up pledged to do 2100 minutes of exercise in 7 weeks, and record their minutes on an ongoing basis on-line. And each employee could see their personal progress, the cumulative progress for their site, and how they ranked overall in number of exercise minutes—updated every quarter hour.
Many quiet little competitions sprang up over the 7 weeks between people and sites, and I have no doubt more than a few people pushed harder and got more exercise because of this very public feedback, myself included. It was gamification in action, not only at an individual level but at a group level with the site rankings. If we could figure out how to do this for software development it would be very interesting. The agile approach, dividing the group into small scrums and measuring the productivity of each scrum over short periods of time with very publicly demoed results, can be tricky, since the challenges each scrum faces may be very different, and comparisons may negatively impact cross-scrum cooperation. Complex and creative work is not easily measured. And how do you inspire greater individual achievement without discouraging collaboration and teamwork?
Is all of life a game after all? And how do you avoid ending up with a flock of angry birds slinging themselves at throngs of obnoxiously snorting pigs? Gamify that.
Sunday, February 5, 2012
Cargo Cults
I recently discovered the concept of "cargo cults" while reading about potential pitfalls in science and software development. The term surfaced after World War II. The South Pacific island natives had welcomed the valuable and more advanced cargo brought by the planes during the war. And when the war ended, the planes and cargo stopped coming to the islands. Since the locals never understood why the cargo was coming in the first place, the only thing to do from their perspective was to duplicate the previous conditions--so they built crude runways, wooden planes, bamboo radios and headphones, all in hopes of luring the planes back, and with them the cargo. Some of these ever-optimistic cargo cults persist to this day in the South Pacific.
Now that I've heard the term, I've started to see signs of cargo cults everywhere. At work, I see mixed results from efforts to put the structure of agile development in place (short iterations, Scrums, standup meetings) in some cases without a full understanding of the underlying principles of the Agile Manifesto (e.g., individuals and interactions over processes and tools, working software over comprehensive documentation, responding to change over following a plan, trusting a motivated team to get the job done). I see senior managers without a true belief in the end results possible with agile (greater opportunity to quickly respond to changing customer requirements, better quality much earlier in the process), conducting the scrum meetings with agendas they've devised but being unwilling to listen to and trust their teams enough to let them surface and resolve impediments, grow and improve together each day.
Some organizations go through the motions; they “do agile” without “being agile" and then are perplexed not see the hoped-for results. Without the willingness to trust the teams, good results can be hampered by fear-driven behavior.
If the previous jargon-filled example sounds like mumbo jumbo to you then consider my kitten, Zuni. Each morning (barring an egregious lapse by her faithful guardian), Zuni's food bowl is refilled with just enough cat food to keep her from becoming a fat little indoor cat. Who knows why it happens from Zuni's perspective, this reappearance of food, but it does happen with great regularity. On the rare morning when the bowl remains empty longer than expected, Zuni searches the house for one of her toy mice, carries it to the food bowl and sets it down. If there is no result soon, she searches the house again for a second toy mouse, sometimes placing this one inside the bowl for added emphasis. The weird thing is that this ritual does work from her perspective--eventually food appears in the bowl, and Zuni's cargo cult continues. Of course, this is my own less than scientific theory about Zuni's behavior and I have to admit therefore that the cargo cult in question may be my own.
I propose that a good number of religious activities in certain contexts are also examples of cargo cults. What cargo cults have you seen in your journeys?
Saturday, January 7, 2012
Do You Want Assertiveness with That?
There are all the other promises to myself, of course--like exercising, losing weight, and connecting more with other people. But my main resolution for 2012 is to be more direct. I am astounded at how often I phrase a desire or intention I have as a question. Instead of making my desires clear, I throw out a query. What often happens next is that the perfectly reasonable recipient responds with what he or she wants and that becomes the plan.
This is not because the other person is an overbearing asshole.
It's because I almost always default to what other people want. So I end up getting less of what I want, and quite unnecessarily. The reasons for this are rooted in the distant past and likely have to do with my childhood; therapy fodder for sure. Meanwhile, a yellow sticky is emblazoned on my computer at work that says, “Be Direct.” I am mildly encouraged that it does not say “Shouldn’t you be more direct? ” or “What do you think of the idea of my being more direct?” Or a crafter, sneakier version: “I’ve been thinking about whether I phrase too many of my ideas as questions lately—what do you think?”